Brian Heins 13229 Vinter Way – Poway, CA 92064 – USA – brian.heins@gmail.com – (310) 486-1733 Professional Experience LynxAVR, LLC. (Owner: Started Business February 2006 to Present) Services Include: Architectural Visualization, Videogame Development, Website Systems Development, Product Design from Concept to 3D Model to Prototype, Graphic Design, Image Consultation. http://www.lynxavr.com/ Jeff Cooper Architects (1999 to Present) 23930 Craftsman Rd. Calabasas, CA 91302-1437 USA (818)-223-9009 http://www.jeffcooper.com/ GAA Architects (September 2000) 4 Park Plaza, Suite 120 Irvine, CA 92614 USA Consultation regarding firm’s public image development. http://www.gaaarchitects.com/ Total Media Solution, Inc. (July 2000) 3550 Wilshire Blvd. Suite 1455 Los Angeles, CA 90010 USA Consultation regarding firm’s public image development Novalogic, Inc. (November 1999 to March 2003, now an Electronic Arts partner.) 26010 Mureau Rd., Suite 200, Calabasas, CA 91302 USA Created most significant models for games developed to an unforeseen level of detail and accuracy. Mentored fellow artists and provided technical art direction. Raised the quality of art by affecting other artists with proper attitude for creating the highest level of assets. Directed cinematic sequences for Comanche 4 missions. Developed proprietary tools and integrated new game features working directly with senior programmers. http://www.novalogic.com/ Equinoxe Design & Digital Entertainment (1995 to 1998) 606 Venice Blvd. Suite G. Venice, CA 90291 USA Developed Animation Sequences for Pregame and Rewards Cinematics, Project Management, Graphic Design, CG Set Design, CG Lighting Design, Texture Mapping, Character Model Creation & Rigging, Motion Capture & Integration, Particles Specialist, Maya Trainer, Digital and Live Action Compositing, (And many more hats worn.) http://www.gamechronicles.com/pubdev/equinoxe.htm Xatrix Entertainment (1994 to 1995, later called Gray Matter Studios, now part of Treyarch, an Activision Studio.) 2038 Armacost Ave. Los Angeles, CA 90025 USA 3D Modeler: Modeling & Animation, 3D Set Creation including Environments, Texture Mapping, Graphic Design, Model Photography, Resource and Production Management. http://www.gmistudios.com/ Control Room Productions (1991 to April 1993) 130 S. Cedros Ave. Solana Beach, CA 92075 USA Video Production Assistant for “San Diego Channel 10” Producer Ken Gladstone: Assisted Production Crew, Responsible for all Media & Equipment, Logo Animation, Video Editing, CG, Computer and Video Systems Configuration and Maintenance, Amiga Video Toaster Specialist. Educational Professional Experience Block Paradise Workshop (1998 to Present) Owner (Started Formal Business in March 2004, previously worked by contract.) Contracts with: Taipei American School, Grace Christian Academy, Morrison Academy Bethany Campus, WRO team coaching. Services include: Teaching Physics and Mechanics to grade school students using LEGO Education equipment and proprietary curriculum, Teaching Robotics to high school students, Providing Educational Science Programs and displays for museums, schools, and promotional markets. Technical Skills Software • 3d Studio Max 2008 • Modo • Maya • Alias/Wavefront PowerAnimator (v.4 – 8.5) • MultiGen • Arete Digital Nature Tools • RenderWorld • Photoshop CS3 • Fractal Design Painter • Photostyler • Elastic Reality • Debabelizer • AutoCAD • Perception • Animator Pro • Deluxe Paint 4 • Disney Animation Studio • Art Dept. Professional • Coreldraw • Much More • Currently learning Vray, Blur Tools, XFrog, Mental Ray and others... Full Production Capabilities • Set Design and Construction • Stage and Location Lighting • Special Effects Direction • Story Boarding • Producing • Editing • Sound Mixing • Presentation Design Equipment • Sony TVR950 3CCD Video Camera, Cannon LC-1 Video Camera • Panasonic AG Edit Decks and WJ Switcher • Sony Hi and U-Matic-Edit Decks and Cameras in 3/4 inch, 1/2 inch, 1 inch & Beta SP formats with A/B roll • TBC, Vector and Wave Form Monitoring & Black Bursting • Various 35, 16 & 8mm Film Cameras • Steadicam Jr. • Knowledge of all Grip Equipment • Proficient with all Tools and Hardware • Published Work Games • Delta Force: Black Hawk Down (2003), NovaLogic, Inc. Black Hawk Model, M4 Model, etc. • Highland Warriors (2003), NovaLogic, Inc. • Special Forces Pack (2003), NovaLogic, Inc. • Air Attack Pack (2002) ), NovaLogic, Inc. • Delta Force Trilogy (2002) ), NovaLogic, Inc. • Delta Force: Urban Warfare (2002) ), NovaLogic, Inc. • Delta Force: Task Force DaggerComanche 4 (2001), Novalogic, Inc. • Comanche 4 (2001), NovaLogic, Inc. Comanche Model, Cinematic Sequences, etc. • Heroes of Might & Magic III (1999), New World/3DO Equinoxe Cinematic Animation. • Heavy Gear II (1999), Activision, Inc. Equinoxe Cinematic Animation. • Pitfall 3D: Beyond the Jungle (1998), Activision, Inc. Cinematic Animation Lead, Character Design. • Apocalypse (1998), Activision, Inc. Equinoxe Cinematic Animation. • Vigilante 8 (1998), Activision, Inc. Equinoxe Animation Director Cinematic Animation. • Official U.S. Playstation Magazine (April, 1998) Equinoxe Cover Art "Vigilante 8" • Dark Reign: The Future of War (1997), Activision, Inc. Equinoxe Art Director In-Game Setup Screens. • Heavy Gear (1997), Activision, Inc. Equinoxe Cinematic Animation. • MechWarrior 2: Mercenaries (1996), Activision, Inc. Equinoxe Cinematic Animation. • Spider (1996), BMG Interactive Entertainment, Boss Game Studios, Equinoxe Cinematic Animation. • Cyberia 2: Resurrection (1995), Virgin Interactive Entertainment, Inc. Xatrix Animation, 3D Models, Textures Artwork • Comanche 4 (2001), NovaLogic, Inc. Box Cover Comanche Model • Heavy Gear II (1999), Activision, Inc. Equinoxe Box Cover Model. • Electronic Gaming Monthly (July, 1997) Equinoxe Cover Art "Apocalypse" • Computer Gaming World (April, 1997) Equinoxe Cover Art "Mech Killer" • Electronic Gaming Monthly (March, 1997) Equinoxe Cover Art " Independence Day" • Diehard Trilogy EGM2 (October, 1996) Equinoxe Cover Art "Die Hard Trilogy" • Cyberia 2: Resurrection (1995), Virgin Interactive Entertainment, Inc. Xatrix Box Cover Mask Model. • Electronic Entertainment Expo (November, 1995) Equinoxe Cover Art "Cyberia2" Video Production • Hulk (2003), Universal Pictures, NovaLogic, Inc. 3D helicopter "Comanche" Model • Tupac Shakur "Do for Love" (1999) Ali/Parker Pictures Animation, Project Management for Equinoxe • Rancho Bernardo Chorale Christmas Video (December 1992) Videographer & Steadicam Operator • Poway H. S. Drama Production “King Arthur” (May 1992) Stage Manager, Special Effects Director Uncredited Artwork All renderings for my architectural clients are produced with the Agreement that client retains distribution rights of the final product. My clients include but are not limited to: Jeff Cooper Architects, Synergetics, Synergy Group, Sunset Gower Studios, Universal Studios, D2 Development, Told Properties, Calabasas Park Homeowners Association, In-home studios and screening rooms and theaters for private persons (famous celebrities that I am not allowed to name), Various companies and investment groups setup for the sole purpose of creating a structure such as TSA, Viewpoint, VAL, etc., Others. *More information about my games career can be found here: http://www.mobygames.com/developer/sheet/view/developerId=15790/ My online portfolio can be viewed here: http://www.lynxavr.com/brian/portfolio.htm Education University of Southern California, University Park Campus, Los Angeles, CA 90089 USA http://www.usc.edu 1994 – 1996 Coursework included: Cinema Production & Critical Studies, Script Writing, Photography School of Communication Arts at the American Center for Computer Imaging and Animation 5051 Highway 7, St. Louis Park , MN 55416 USA http://www.sca3d.com Graduated November 1993, (6 month) Coursework in 3D Studio, Photostyler, Fractal Design Painter, Softimage, & Coreldraw (Due to my expert skills in video production, I assisted all my fellow classmates with editing their finished course reels including adding soundtracks, video and sound effects, transitions and animated titles.) Woodbury University 7500 Glenoaks Blvd. Burbank, CA 91510 USA http://www.woodburyu.edu Summer 1991 Coursework in Architecture Level 2 (I completed prerequisite Architecture Level 1 at Poway High School Advanced CAD program offered during the Fall 1990 to Spring 1991 School Year term.) References Available Upon Request