Brian Heins
13229 Vinter Way – Poway, CA 92064 – USA – brian.heins@gmail.com – (310) 486-1733
|
Professional Experience
|
LynxAVR, LLC. (Owner: Started Business
February 2006 to Present) Services Include: Architectural Visualization,
Videogame Development, Website Systems Development, Product Design from
Concept to 3D Model to Prototype, Graphic Design, Image Consultation. Jeff Cooper Architects (1999 to
Present) GAA Architects (September 2000) 4 Park Plaza, Suite 120 Irvine, CA 92614 USA Total Media Solution, Inc. (July 2000) Consultation regarding firm’s public image
development Novalogic, Inc. (November 1999 to March
2003, now an Electronic Arts
partner.) Equinoxe Design & Digital Entertainment (1995 to 1998) Xatrix Entertainment (1994 to
1995, later called Gray Matter Studios,
now part of Treyarch, an Activision Studio.) Control Room Productions (1991 to
April 1993) |
|
|
Educational Professional Experience |
Block Paradise Workshop (1998 to Present) Services include: Teaching Physics and Mechanics
to grade school students using LEGO Education equipment and proprietary
curriculum, Teaching Robotics to high school students, Providing Educational
Science Programs and displays for museums, schools, and promotional markets.
|
|
|
Technical Skills |
Software · 3d Studio Max 2008 · Modo · Maya ·
Alias/Wavefront PowerAnimator (v.4 – 8.5) · MultiGen · Arete Digital Nature
Tools · RenderWorld · Photoshop CS3 · Fractal Design Painter · Photostyler · Elastic
Reality · Debabelizer · AutoCAD · Perception · Animator Pro · Deluxe Paint 4
· Disney Animation Studio · Art Dept. Professional · Coreldraw · Much More ·
Currently learning Vray, Blur Tools, XFrog, Mental Ray and others... Full Production Capabilities · Set Design and Construction · Stage and
Location Lighting · Special Effects Direction · Story Boarding · Producing ·
Editing · Sound Mixing · Presentation Design Equipment · Sony TVR950 3CCD Video Camera, Cannon LC-1
Video Camera · Panasonic AG Edit Decks and WJ Switcher · Sony Hi and
U-Matic-Edit Decks and Cameras in 3/4 inch, 1/2 inch, 1 inch & Beta SP
formats with A/B roll · TBC, Vector and Wave Form Monitoring & Black
Bursting · Various 35, 16 & 8mm Film Cameras · Steadicam Jr. · Knowledge
of all Grip Equipment · Proficient with all Tools and Hardware · |
|
|
Published Work |
Games Artwork Video Production · Rancho Bernardo Chorale Christmas Video
(December 1992) Videographer & Steadicam Operator Uncredited Artwork *More information about my games career can be
found here: http://www.mobygames.com/developer/sheet/view/developerId=15790/ My online portfolio can be viewed here: |
|
|
Education |
University of Southern
California, University Park Campus, Los Angeles, CA 90089
USA School of Communication
Arts at the American Center for Computer Imaging and Animation 5051 Highway 7, St. Louis Park , MN 55416 USA http://www.sca3d.com Graduated November 1993,
(6 month) Coursework in 3D Studio, Photostyler, Fractal Design Painter,
Softimage, & Coreldraw (Due to my expert skills in video production, I
assisted all my fellow classmates with editing their finished course reels
including adding soundtracks, video and sound effects, transitions and
animated titles.) Woodbury University 7500 Glenoaks Blvd. Burbank, CA 91510 USA http://www.woodburyu.edu |
|
|
|
References Available Upon Request |
|